★ 94
267 days ago
Early Game
optional
Mid Game
Late Game
Category 6
Situational
Builds published in game by the scene's players: DTV players and site members. Copy the ID and find it in the build browser.
★ 94
267 days ago
Early Game
optional
Mid Game
Late Game
Category 6
Situational
★ 93
761 days ago
Early Game
Mid Game
Late Game
Situational
Late green upgrades
★ 91
66 days ago
Poke..
Burn Damage
Fire Rate Slow / Small Hitboxes
Early spam fights / Anti heal
Utility Spirit Buy GET BOTH!
Finishing 4.8k Spirit!
Pick one then the other later!
More M1 Damage
Tempo Buy
CORE DAMAGE ITEM
Survivability/Can't Shoot/Mobility
Anti Gun / Movement Slows
Hard CC
Debuff / Spirit Resist
Late Game Damage
In place of Warp Stone / Dispel
If you like / need them!
Turbo Late Game
Late Game Utility Maxing
Good, but not buying lol
★ 91
647 days ago
Early
Step 2
Mid
Step 4
Late
Actives
Optional
★ 90
427 days ago
Early - Mid
Lane Options
Mid - Late
Mid - Late options
Extras
★ 89
185 days ago
Early-Mid
Step 2
Late Game
Step 4
Step 5
★ 89
371 days ago
Early Game
Category 4
Mid-late
Defensives.
Late. sell prio. Battle vest,k dash, cultist
★ 89
388 days ago
in a row
1
dmg
save
testaw
★ 89
593 days ago
Lane
Situational
Core
Counter items
Late
Testing
★ 89
714 days ago
lane
hard lane defensive options dont buy too many
orange slots
green slots
purple slots
usual first 3 flex slots
upgrades/lategame options
situational items good luck thinking
★ 88
642 days ago
Early game
Mid game
Player CC
Late game
Situational
★ 87
182 days ago
Early-Mid
Step 2
Late Game
Step 4
★ 87
681 days ago
laning
mid game
late game
situational
★ 86
54 days ago
Early-Mid
Step 2
Late Game
Step 4